// This file was decompiled using SASCM.ini published on 2020-11-11
{$CLEO .cs}

0001: wait 50 ms 

:Label4
0001: wait 0 ms 
00D6: if and
0038:   $ONMISSION == 0 
0ADC:   test_cheat "open" 
004D: jump_if_false @Label41 
0002: jump @Label48 

:Label41
0002: jump @Label4 

:Label48
0001: wait 100 ms 
0ADF: add_text_label "pageXX" text "Mini Missions" 
0ADF: add_text_label "test01" text "Find the Drug Dealer" 
0ADF: add_text_label "test02" text "Touring around Cakey City" 
0ADF: add_text_label "test03" text "Zombie Horde Roaming" 
0ADF: add_text_label "test04" text "SWAT Run Attack" 
08D4: 1@ = create_panel_with_title 'pageXX' position 340.0 32.0 width 240.0 columns 1 interactive 1 background 1 alignment 0 
08DB: set_panel 1@ column 0 header 'dummy' data 'test01' 'test02' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy' 'dummy' 
090E: set_panel 1@ active_row 0 
01B4: set_player $PLAYER_CHAR can_move 0 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 
0006: 13@ = 0 
0006: 14@ = 0 
0001: wait 100 ms 

:Label405
0001: wait 0 ms 
00D6: if 
00E1:   player 0 pressed_key 15 
004D: jump_if_false @Label433 
0002: jump @Label699 

:Label433
08D7: 2@ = panel 1@ active_row 
00D6: if 
00E1:   player 0 pressed_key 16 
004D: jump_if_false @Label692 
00D6: if and
0038:   $ONMISSION == 0 
0039:   2@ == 0 
004D: jump_if_false @Label505 
0A94: load_and_launch_custom_mission "driver job" 
0002: jump @Label699 

:Label505
00D6: if and
0038:   $ONMISSION == 0 
0039:   2@ == 1 
004D: jump_if_false @Label552 
0A94: load_and_launch_custom_mission "Time Trial" 
0002: jump @Label699 

:Label552
00D6: if and
0038:   $ONMISSION == 0 
0039:   2@ == 2 
004D: jump_if_false @Label623 
0A94: load_and_launch_custom_mission "surival_game/zombie_horde_ROLEPLAY" 
0002: jump @Label699 

:Label623
00D6: if and
0038:   $ONMISSION == 0 
0039:   2@ == 3 
004D: jump_if_false @Label692 
0A94: load_and_launch_custom_mission "surival_game/Gang Horde ROLEPLAY" 
0002: jump @Label699 

:Label692
0002: jump @Label405 

:Label699
08DA: remove_panel 1@ 
01B4: set_player $PLAYER_CHAR can_move 1 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0 
0002: jump @Label4 
004E: terminate_this_script 
